This week we continue my Let’s Play series of the classic Westwood strategy game Dune 2000. It took me a few tries to beat this next mission, but with some practice I figured out the proper strategy to get through it.
While the numbered Final Fantasies stand out in everyone’s mind; I’m going to talk about one that is a little less known and that was probably overshadowed by the hit of 1997 : Final Fantasy Tactics.
This article contains spoilers, please read at your own discretion. This will also be accompanied by a Let’s Play video detailing the major events of Final Fantasy Tactics Act I.
I’ve been waiting a long while to start this article because of the project that I’ve been a part of. The goal of it was to create a Canon of video game music so that anyone who wanted to listen to VG music, would have a good place to start.
Just about every RPG-er will admit that Final Fantasy VII is game with an incredibly deep and complex story. You enter the scene as a rogue group of “environmental terrorists” and leave as a cohort of cosmic-rock defying heroes.
But…
There is something within the confines of the three PSX discs that may elude some gamers. You see, there is this ultra-mysterious bit of programming in the game that calculates your “affection level” towards certain characters. Throughout the game, you have some interesting conversations with the main cast, and your very own choices dictate the outcome of certain scenes.
Join me on a video journey through (most of) this fantastic horizontal shmup by Konami. In my opinion, the best of the classic Gradius series, Gradius Gaiden was released exclusively on the Japanese Playstation in 1997.