Una pregunta que me occurio hace unos días cuando empece a jugar Pokémon azul. Normalmente juego Pokémon en ingles – así no me pensé que hubiera posible que la franquicia no traducirá todos de los nombres. Lo básico que sabia era que los nombres en japones eran diferentes. Por ejemplo: Dragonite era Kairyu etc. Así, la pregunta es: “¿Por que?”
Hi folks! I’m Kevin, and I make Let’s Play videos. These are first-person recordings of gameplay with live commentary. I guess a lot of people like them? I know I do!
This will be a new, regular column with my Let’s Plays of older games, as befitting the theme of our site. To start things off, we have Dune 2000, the sequel/remake to a game I have previously reviewed, Dune 2. Dune 2000 was released by Westwood Games for PC and Playstation in 1998 and served as an updated remake of the classic that defined the RTS genre. I’ll fill you in on the differences, the improvements, and the continued interface frustrations as I battle it out on the dusty sands of Arrakis in this old-school 2D RTS.
Every Star Trek fan has wished for the real Trek game. The open-ended captain-simulation that lets you explore the galaxy, manage your ship and crew, and make meaningful choices that don’t always involve combat. The closest we’ve recently gotten has been Bridge Commander, and arguably Star Trek Online, but any fan will tell you these games weren’t quite what we all want out of the ideal Trek game. “When will they learn how to make a truly perfect Trek game?!” We cry out.
But guess what? They’ve already made it – in 1985.
Get ready to rock out to one of the newer VGM cover bands from Melbourne, Australia: Technodrome. If you expected a modest rendition of Mario and Zelda with some distortion, and maybe a good Pokemon cover to top it off. Well… you got it! But that would be understating these guys, so I’ll not only pull up their videos from youtube, but I’ll even give you an interview to show you all they have to offer.
As we peel off the packaging of a new game, maybe it’s Pokemon or Bioshock, do we stop and appraise it? Looking at the careful design of the artwork and think: well this probably reflects post-cubism – or some other crap like that. Most likely not, I mean, neither do I. We just throw in the game and go on for the ride. Of course, I think with a video game we’re dealing with a complete package, so you really can’t have so many of those thoughts until you really see it for what it is and try the game out. So what does this have to do with anything? Well I’d like to point out a bit about two events related to this idea of video games as art, one of them involves the Smithsonian.