All Hail Captain Nintendo

Don’t you always want to know the inside story? It’s always fascinating to get a behind the scenes look at your favorite video games or maybe see interviews with the actors of your favorite movies. Well how would you like a behind the scenes look at one of the biggest companies in video game history? I’ll give you a hint: It starts with an N. Even more interesting is the man telling all of the information, a nameless figure except for the title: Captain Nintendo. So who is he, and what could he possible tell us?

Captain Nintendo

As any good story, the captain opens with this lovely disclaimer,

“My real name is not important.”

Right there you just have to appreciate that you’re onto a good story. Or at least that this guy has a good sense of cliche and wordplay, but really, read on:

However, if you look in the flag of some of the early issues of Nintendo Power, you will see it there—under the title of Editor. Suffice it to say that for a time (late eighties/early nineties) I was known in the video game industry as Captain Nintendo. I make no claim to be associated with, or any claim to any copyrighted or trademarked material now owned by Nintendo. The point of this story is for informational and entertainment (if any) purposes.”

As you read on, you get a flavor for what Nintendo was like as a company around the late 80s, as it rose to become one of the biggest gaming companies in the world. Cap’n N gives you a look at an average day in the life of a nintendo worker, and what kind of jobs you could get,

” I don’t think I’m giving away any secrets when I reveal that their CSR force consists primarily of three groups: … a team of true CSRs who handle phone calls to answer customers questions … a group of about 30 people called Correspondence CSRs … for customers that wrote to the company… the third group of CSRs was the legendary Game Counselors. This is a team of individuals who play games all day.”

As you read on in the story, you grow to appreciate all of the thousands of individuals that did some of these seemingly monotonous jobs day in and day out to bring us some of the greatest games of our age. Of course, you’ll also grow to like (or not) Captain Nintendo himself as you hear about all of the things that he did for the company. From,

I continued to contribute to the magazine. Nintendo Power…there were times when I wrote, edited, and laid-out more than a third of the issue.

all the way to,

So I set about writing a story and defining villains…And that’s how Power Blade was born.

This harrowing tale really throws a light onto the video game industry of the past and future. You get the captain’s perspective on why a video game sells and what really makes the industry run – and it’s not a mushroom and a shoryuken like we would have all thought. Cap’n writes the story with a backward-looking sense of humor and optimism, but at the same time, this story is a vivid wake-up call to anyone who wishes to hop into the video game industry for their “dream job”. But I in no way mean that to be negative, considering as you watch him work and work, you see what your efforts can truly bring you when you give it your all.

I don’t want to go too deep into a lot of the story because all of the random facts and information are astonishing, and they jump from his own encounters with a screening of Batman starring Jack Nicholson all the way to the US military.

So if you’ve got the time for a good story, check it out: The Man Behind Captain Nintendo.

~Dan

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