I hope everyone is doing well! I’m back with another episode and to talk about some of the mechanics of this game.
Last video, we met a lively young tadpole (who didn’t quite look like one) by the name of Mallow from Tadpole Pond. He currently is on an errand for his Grandfather, but that journey was hampered when a purple, speedy crocodile snatched an important coin from him.
Mario decides to assist Mallow in retrieving his coin from the speedy croc. Chasing that thief down isn’t going to be easy with him being so fast. Will Mario and Mallow be able to retrieve the coin?
A big part of Super Mario RPG is the absence of 2D side scrolling. Mario can now move in a plethora of directions in caves, towns, castles, etc. Paired with his classic jumping, mind blowing results ensue (well at the time it came out anyway). While this is a really great new experience in a Mario game, there are some draw backs to this greater realm of movement.
There can be several issues with depth perception. For example, there is a point later on where two block platforms are swinging back and forth in the sky and a treasure chest is right at the end of the second block’s swing. While it is difficult to jump from block to block due to the quick swinging speed, it is made possible due to the shadows they cast underneath. However, the treasure chest’s shadow doesn’t seem to appear. The chest itself looks as if it is just at the end of block two’s swing. The chest is at the end of the swing, but it is really to the immediate right of it, not straight ahead as I originally thought. I spend several minutes trying to collect a chest that wasn’t even there. Eventually I manged to obtain it through a fluke jump and discovered it was actually located to the right.
This little “problem” appears several more times with platforms and treasure chests. At this time I am not sure if it was intentional by the developers of the game to give it a bit more challenge or if it was something that was just over looked.
Please enjoy the video and leave any comments, questions and feedback that you might have.
Until next time,