A Trip to the Smithsonian- The Art of Video Games Exhibit

September 21, 2012

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Every once in a while, an event pops up around the country, one that you really want to experience.  It is almost always, unfortunately, in a place that is nowhere near your place.  What would you do in this situation?  Most people would pass it up due to the usual factors- work, overly attached girlfriend, or laziness.  I’ve found, however, that with catalysts such as an enthused friend and a free weekend, one might decide to make the trip.

Now if all I talked about was how I “almost” went to “The Art of Video Games” exhibit, this would be as disappointing to write as it would be to read. Good thing I went!  I left Buffalo, NY with a friend of mine on a Friday night, and we drove 7 hours straight to D.C. all to see the museums and TAVG.  Was it worth it?  Oh heck yes.

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The Date Mechanism

October 5, 2010

Just about every RPG-er will admit that Final Fantasy VII is game with an incredibly deep and complex story.  You enter the scene as a rogue group of “environmental terrorists” and leave as a cohort of cosmic-rock defying heroes.

But…

There is something within the confines of the three PSX discs that may elude some gamers.  You see, there is this ultra-mysterious bit of programming in the game that calculates your “affection level” towards certain characters.  Throughout the game, you have some interesting conversations with the main cast, and your very own choices dictate the outcome of certain scenes.

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Not all Lucasarts games are created… Star Wars-y

September 8, 2010

It’s true!  Sometimes the folks over at Lucasarts get bored with re-hashing the Star Wars universe, so they hyper-drive their proverbial spacecraft into other galaxies.  When they arrive at their destination, it is often unfamiliar territory, and we end up with the likes of: Sam & Max, Loom, The Dig, Monkey Island and that Awesome Game about Bikers That Too Few Have Played.

While each of these games demand an article (or 50) to themselves, I will explore only one rarely enjoyed Lucasarts game… to be named after the break.

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Late to the party? Don’t worry, the food is still hot

May 15, 2010

Four words:

Shadow of the Colossus.

I suppose it is a tad early to call this one a “classic,” but even someone like Guillermo del Toro felt strongly enough about it to proclaim it a “masterpiece.”  It was one of those games that sort of “snuck” into the PS2 library.  Most gamers seemed to breeze right by this one, perhaps even lifting it off the shelf and reading its deceptively vague insert.  Others may have peered into the shadowy figure on the cover and instantly lost their sanity, screaming obscenities and jumping through one of the massive glass windows at Media Play.  The few that actually played it however, found it contained within its shiny disc a hundred Christmas mornings… and I’m talking about the good ones, like the time you peeled open the wrapping paper and found a Sega Saturn PS2.

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Green rabbits taste kind of like blue rabbits…

May 1, 2010

“Who the hell is Bucky O’Hare?! Fine… show me what this square duck toss game is” -Anonymous

Well this is my first blog post loyal continue? readers, and I am more than pleased to make your acquaintance… and what better way to introduce myself than with the above real-life quote from a friend of mine.

So what’s this about unnaturally colored rabbits and cruel animal throwing games?  Well, back in the 90’s I was a typical wide-eyed boy, totally fixated on cartoons and video games (I guess not much has changed).  One of the games to cross my path, and one which I remember fondly, was strangely titled: Bucky O’Hare.   Tell me more you say?  Well click the link, says I. Read the rest of this entry »