Kevin’s Let’s Play Korner #2 – Dune 2000

June 29, 2011

This week we continue my Let’s Play series of the classic Westwood strategy game Dune 2000.  It took me a few tries to beat this next mission, but with some practice I figured out the proper strategy to get through it.

More videos after the jump.

Part 5 (attempt 1)

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Sid Meier’s Alpha Centauri Now on Good Old Games!

June 10, 2011

Everyone’s favorite sci-fi variation on Sid Meier’s classic Civilization formula is finally available as a digital download on the online store Good Old Games.  Manage the first human colonies on an alien planet!  Defend your colony from hostile monsters!  Battle economically, politically and militarily against rival colonies!  Customize all of your units at an unparalleled level of detail!  Design your own civilization from the ground up in an extraterrestrial setting!

Do you need to hear more reasons why this is one of the finest 4X turn-based games ever built?  Go check out a true PC classic from 1999!


Kevin’s Let’s Play Korner #1 – Dune 2000

May 24, 2011

Hi folks!  I’m Kevin, and I make Let’s Play videos.  These are first-person recordings of gameplay with live commentary.  I guess a lot of people like them?  I know I do!

This will be a new, regular column with my Let’s Plays of older games, as befitting the theme of our site.  To start things off, we have Dune 2000, the sequel/remake to a game I have previously reviewed, Dune 2.  Dune 2000 was released by Westwood Games for PC and Playstation in 1998 and served as an updated remake of the classic that defined the RTS genre.  I’ll fill you in on the differences, the improvements, and the continued interface frustrations as I battle it out on the dusty sands of Arrakis in this old-school 2D RTS.

Episode 1

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Star Trek: The Kobayashi Alternative

May 16, 2011

Every Star Trek fan has wished for the real Trek game.  The open-ended captain-simulation that lets you explore the galaxy, manage your ship and crew, and make meaningful choices that don’t always involve combat.  The closest we’ve recently gotten has been Bridge Commander, and arguably Star Trek Online, but any fan will tell you these games weren’t quite what we all want out of the ideal Trek game.  “When will they learn how to make a truly perfect Trek game?!” We cry out.

But guess what?  They’ve already made it – in 1985.

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Let’s Play Gradius Gaiden (PSX)

October 1, 2010

Join me on a video journey through (most of) this fantastic horizontal shmup by Konami.  In my opinion, the best of the classic Gradius series, Gradius Gaiden was released exclusively on the Japanese Playstation in 1997.

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How Far We’ve Come: Review – Dune II (DOS)

August 5, 2010

With the release of Starcraft II, it’s fun to look back at the origins of the Real-Time-Strategy genre and see just how far we’ve come.  And by “fun”, what I really mean is “not the least bit fun.”  Here’s a modern look back at one of the most awkward, clunky and slow RTSes ever made.  Probably because it was the first.

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Review: Metal Storm (NES)

July 20, 2010

Metal Storm

Metal Storm is a lesser-known game from developer Irem, better known as the creators of the R-Type series.  While it shares some similarities in design and pacing to R-Type, it also happens to be one of the most unusual platformers ever to grace the Nintendo Entertainment System.  Even now, platformers featuring player control of gravity – such as Nintendo’s Super Mario Galaxy – are considered revolutionary.  Truly, Metal Storm was ahead of its time. Read the rest of this entry »