Six enduring questions regarding “Save Mary” for the Atari 2600

January 28, 2012

Yesterday, I spent quite a bit of time with Garrett figuring out the intricate nature of Save Mary for the Atari. While it was an adventure in itself trying to figure out what was going on, after a bit of time we seemed to get the hang of it.

Wikipedia thoughtfully wrote out the storyline for this odd game in just a few sentences:

Save Mary is an Atari 2600 action game that revolves around creating platforms to save Mary, the damsel in distress. The character is a humble construction worker who must pick up crates to use as platforms to get Mary to climb up, eventually leading to the top of the valley. The villain of the story is a mustachioed fiend who keeps Mary at the bottom of the valley for his own perverse pleasure.

Lovely…

Just one small problem: there was no villain.

Atari games are made to really draw on your imagination. Without it, we make very little sense of what is going on. But in the case of this game, the exact opposite happens: we know exactly where we are and what is taking place before our eyes… Which allows us to ask some questions about our environment, and what really is happening on the screen.

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Let’s Play Gradius Gaiden (PSX)

October 1, 2010

Join me on a video journey through (most of) this fantastic horizontal shmup by Konami.  In my opinion, the best of the classic Gradius series, Gradius Gaiden was released exclusively on the Japanese Playstation in 1997.

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Why are Shmups so Unpopular?

July 5, 2010

My first contribution to Continue is this updated version of an article I wrote back in 2008. You can look forward to more features and reviews of shmups from me in the future – among other things!

I think it’s fair to say that 2D scrolling shoot ’em ups, or “shmups”, don’t sell nearly as well as they used to.  Back in the days when arcades were the ultimate hang-out spot and the Super Nintendo’s Mode7 effects were impressive, it seemed like every game was either a platformer or a shmup.  Nowadays, mainstream reviewers and gamers alike seem thoroughly disinterested in the genre.  What the heck happened?

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COW-A-BUNGA DUDE! Teenage Mutant Ninja Turtles 2: The Arcade Game!

May 16, 2010

“Teenage Mutant Ninja Turtles! Teenage Mutant Ninja Turtles! Teenage Mutant Ninja Turtles! Heroes in a half shell. TURTLE POWER!” – excerpt  from the Teenage Mutant Ninja Turtles Cartoon

It’s that time again; my slow but steadily developing “COW-A-BUNGA DUDE!” series is back! Throughout the “COW-ABUNGA DUDE!” series, we will be examining the different Teenage Mutant Ninja Turtle games that have been developed throughout the years. Today, we are taking a look at Teenage Mutant Ninja Turtles 2: The Arcade Game.

Back in the 80’s and 90’s, the Ninja Turtles where the hottest thing since sliced bread. Kids couldn’t help but devour, with great tenacity, the seemingly limitless merchandise available. Cloths, toys, bed sheets, bubble bath (my personal favorite), are just a few examples of the items children, like me, demanded from their parents. This merchandise included video games!

Check out the rest of the article after the bump.

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The Top 5: Atari Commercials

May 11, 2010

The Atari 2600 defined a generation of gamers. With its sleek 8-bit graphics, sound effects, and probably the largest library of games available to any one system at this time, it was no wonder it was such a success. Over the last year, I have taken time to research the success of the Atari 2600. I’ve dredged through books, I’ve scoured the internet, and I’ve talked to early adopters of the system. It wasn’t the library of games. It wasn’t the graphics, and it certainly wasn’t the price. The key to the Atari 2600’s success can now only be seen on YouTube and other video sites. I’m talking about, COMMERCIALS!

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Stand Out Game Introductions

June 18, 2009

Well today I was playing an online Video Game Music quiz and I happened upon the opening theme of Cannon Fodder. I’ll just say that I had no idea what was coming there, it starts out with ska chords and goes into “♫ War, never been so much fun…♫” So for the focus of this article I will talk about some attention grabbing intros.  Not all of them need take the Cannon Fodder approach but all of them have some quality that makes them unforgettable.

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Set the Arcades on fire with: Alpine Racer 2

May 18, 2009

The Soundtrack that I’m reviewing today is Alpine Racer 2. This arcade soundtrack is full of rock and punk stylings and some killer guitar licks.

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