Drew’s Walkthroughs! Super Mario RPG: Legend of the Seven Stars – Crocodile Hunting (Episode 2)

June 30, 2011

Greetings!

I hope everyone is doing well! I’m back with another episode and to talk about some of the mechanics of this game.

Last video, we met a lively young tadpole (who didn’t quite look like one) by the name of Mallow from Tadpole Pond. He currently is on an errand for his Grandfather, but that journey was hampered when a purple, speedy crocodile snatched an important coin from him.

Mario decides to assist Mallow in retrieving his coin from the speedy croc. Chasing that thief down isn’t going to be easy with him being so fast. Will Mario and Mallow be able to retrieve the coin?

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State of the (Yggdra) Union – JRPGs and modern gaming

June 15, 2011

Because Square-Enix hasn't been for a while now.

The Japanese Role Playing Game. A genre that’s been with us since the 80’s as Dragon Quest and Final Fantasy led the charge for stat-building, NPC tropes, and epic tales on our consoles from across the sea.

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Drew’s Walkthroughs! Super Mario RPG: Legend of the Seven Stars – The Beginning

June 9, 2011

    Salutations!

    Have you ever heard of a game called Super Mario RPG: Legend of the Seven Stars for the Super Nintendo? Well I have and it is quite a heck of a game. Created in 1996, with the help of Squaresoft, it combines Super Mario platforming elements with role playing game elements. What’s more, Mario moves in more than two dimensions! With a wonderful story line, the first plot involving stars, amazing music and awesome battles it is sure to keep you hooked.

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¿Por que Tenemos Pikachu?

May 27, 2011

Una pregunta que me occurio hace unos días cuando empece a jugar Pokémon azul. Normalmente juego Pokémon en ingles – así no me pensé que hubiera posible que la franquicia no traducirá todos de los nombres. Lo básico que sabia era que los nombres en japones eran diferentes. Por ejemplo: Dragonite era Kairyu etc. Así, la pregunta es: “¿Por que?”

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The Date Mechanism

October 5, 2010

Just about every RPG-er will admit that Final Fantasy VII is game with an incredibly deep and complex story.  You enter the scene as a rogue group of “environmental terrorists” and leave as a cohort of cosmic-rock defying heroes.

But…

There is something within the confines of the three PSX discs that may elude some gamers.  You see, there is this ultra-mysterious bit of programming in the game that calculates your “affection level” towards certain characters.  Throughout the game, you have some interesting conversations with the main cast, and your very own choices dictate the outcome of certain scenes.

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Not all Lucasarts games are created… Star Wars-y

September 8, 2010

It’s true!  Sometimes the folks over at Lucasarts get bored with re-hashing the Star Wars universe, so they hyper-drive their proverbial spacecraft into other galaxies.  When they arrive at their destination, it is often unfamiliar territory, and we end up with the likes of: Sam & Max, Loom, The Dig, Monkey Island and that Awesome Game about Bikers That Too Few Have Played.

While each of these games demand an article (or 50) to themselves, I will explore only one rarely enjoyed Lucasarts game… to be named after the break.

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An interview worth reading.

August 9, 2009

Well folks, things have been pretty slow lately. Our staff has been caught up enjoying the fading days of summer and the blog has slipped by. Hopefully the rest of you have been enjoying your summer too, but anyway I’ll keep my post short for once. I recently read a fascinating interview with Hiroki Kikuta about his times working on Seiken Densetsu 2 (Secret of Mana) and with Square. Enjoy!

http://squarehaven.com/news/2007/06/16/Hiroki-Kikuta-Lost-Files-Regained

~Dan