Video Games Have Given Us Back Our Faith?

February 27, 2013


Well it seems like a bold statement doesn’t it? They’re games. They tell pretty stories. Who comes off with this bizarre conclusion? Well I draw a lot of this from a lovely book by Joseph Campbell called The Power of Myth, and this particular quote:

 “We can’t have a mythology for a long, long time to come. Things are
changing too fast to become mythologized.”

Sounds simple enough – even if you don’t accept it. Now, where does faith come in?

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A Trip to the Smithsonian- The Art of Video Games Exhibit

September 21, 2012

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Every once in a while, an event pops up around the country, one that you really want to experience.  It is almost always, unfortunately, in a place that is nowhere near your place.  What would you do in this situation?  Most people would pass it up due to the usual factors- work, overly attached girlfriend, or laziness.  I’ve found, however, that with catalysts such as an enthused friend and a free weekend, one might decide to make the trip.

Now if all I talked about was how I “almost” went to “The Art of Video Games” exhibit, this would be as disappointing to write as it would be to read. Good thing I went!  I left Buffalo, NY with a friend of mine on a Friday night, and we drove 7 hours straight to D.C. all to see the museums and TAVG.  Was it worth it?  Oh heck yes.

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Does Retro Mean Anything in Gaming Anymore?

July 9, 2012

As many times as a TV show or comic book breaks our thinking about how time flows: that it may just be circular instead of linear, is exactly how I feel about gaming these days. What we used to consider out of date, flawed, boring, and old-school has simply become “in”. It’s not an “old Nintendo” anymore, it’s a NES. It’s no longer a Mario T-shirt left over from my childhood, it’s the cool one I got from Hot Topic, or some clever pun shirt from Woot! In any event, I think it’s time we seriously considered if all of these interest groups tied to this concept of ‘retro gaming’, really still serve their original purpose.

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Western vs Eastern: Divisions in VGM

February 9, 2012

Two of the biggest terms that one encounters in VGM are west and east, and while they inherently don’t, – or shouldn’t – play a role in the quality of music, there are some appreciable differences that are worth being aware of in order to fully appreciate the music. This article will give you a brief picture of the divided world of Video Game music fandom.

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Dan’s guide to not being a noob at shopping

January 30, 2012

Howdy folks, my post for today comes from amusement and anger that occurred simultaneously at the popular Ohayocon. I tell you this tale so that you may understand, a deal is not always a deal, and that in the world of retro shopping, pirates and scammers are everywhere. If a situation is too convenient – such as the retro-game shop set up in the center of this convention – then it’s clearly too good to be true and you should run! Or else… But anyway, here is my tale and pointers:
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Six enduring questions regarding “Save Mary” for the Atari 2600

January 28, 2012

Yesterday, I spent quite a bit of time with Garrett figuring out the intricate nature of Save Mary for the Atari. While it was an adventure in itself trying to figure out what was going on, after a bit of time we seemed to get the hang of it.

Wikipedia thoughtfully wrote out the storyline for this odd game in just a few sentences:

Save Mary is an Atari 2600 action game that revolves around creating platforms to save Mary, the damsel in distress. The character is a humble construction worker who must pick up crates to use as platforms to get Mary to climb up, eventually leading to the top of the valley. The villain of the story is a mustachioed fiend who keeps Mary at the bottom of the valley for his own perverse pleasure.

Lovely…

Just one small problem: there was no villain.

Atari games are made to really draw on your imagination. Without it, we make very little sense of what is going on. But in the case of this game, the exact opposite happens: we know exactly where we are and what is taking place before our eyes… Which allows us to ask some questions about our environment, and what really is happening on the screen.

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Happy New Year, but SOPA/PIPA could ruin our fun…

January 18, 2012

It’s up to YOU to stop these two poorly written proposals.

If either were to pass, the internet as we know it would dramatically change. Continue? would no longer be able to function at the same capacity, social media would be severely restricted, and internet start-ups would slow to a halt. Streams and “let’s play” videos would end. THE INTERNET WOULD END!

Please take the time to educate yourself: http://projects.propublica.org/sopa/

Thanks for your time! We look forward to more exciting articles in 2012!