Yesterday, I spent quite a bit of time with Garrett figuring out the intricate nature of Save Mary for the Atari. While it was an adventure in itself trying to figure out what was going on, after a bit of time we seemed to get the hang of it.
Wikipedia thoughtfully wrote out the storyline for this odd game in just a few sentences:
Save Mary is an Atari 2600 action game that revolves around creating platforms to save Mary, the damsel in distress. The character is a humble construction worker who must pick up crates to use as platforms to get Mary to climb up, eventually leading to the top of the valley. The villain of the story is a mustachioed fiend who keeps Mary at the bottom of the valley for his own perverse pleasure.
Just one small problem: there was no villain.
Atari games are made to really draw on your imagination. Without it, we make very little sense of what is going on. But in the case of this game, the exact opposite happens: we know exactly where we are and what is taking place before our eyes… Which allows us to ask some questions about our environment, and what really is happening on the screen.
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