July 29, 2013
Today we will feature an article from a blog that share’s our interest: retro-gaming. The topic this particular time is joysticks. The homebrew comm– *cough* I mean professionals have cooked up an excellent iPhone add on that let’s you play tons of arcade classics through your apple device. Check it out for more details.
January 28, 2012
Yesterday, I spent quite a bit of time with Garrett figuring out the intricate nature of Save Mary for the Atari. While it was an adventure in itself trying to figure out what was going on, after a bit of time we seemed to get the hang of it.
Wikipedia thoughtfully wrote out the storyline for this odd game in just a few sentences:
Save Mary is an Atari 2600 action game that revolves around creating platforms to save Mary, the damsel in distress. The character is a humble construction worker who must pick up crates to use as platforms to get Mary to climb up, eventually leading to the top of the valley. The villain of the story is a mustachioed fiend who keeps Mary at the bottom of the valley for his own perverse pleasure.
Just one small problem: there was no villain.
Atari games are made to really draw on your imagination. Without it, we make very little sense of what is going on. But in the case of this game, the exact opposite happens: we know exactly where we are and what is taking place before our eyes… Which allows us to ask some questions about our environment, and what really is happening on the screen.
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May 12, 2010
Recently, I’ve been doing a lot of thinking about what gamer culture really is. We hear the phrase tossed around a lot and to many it conjures basic images of nerdy stuff and people enjoying it. Lately, in the face of certain cultural critics claiming that video games cannot be art, many voices were raised in defense of video games. This choir of support is indicative that as a community, gamers have begun to band together on a larger scale than perhaps was previously apparent. Conventions like PAX come to mind when I consider this development. PAX, more than any other electronics gathering I have attended, is not about marketing new products, but rather celebrating games as culture. To me, this means two important developments are occurring. 1. The video game community is growing in size. 2. The video game community is ageing.
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May 11, 2010
The Atari 2600 defined a generation of gamers. With its sleek 8-bit graphics, sound effects, and probably the largest library of games available to any one system at this time, it was no wonder it was such a success. Over the last year, I have taken time to research the success of the Atari 2600. I’ve dredged through books, I’ve scoured the internet, and I’ve talked to early adopters of the system. It wasn’t the library of games. It wasn’t the graphics, and it certainly wasn’t the price. The key to the Atari 2600’s success can now only be seen on YouTube and other video sites. I’m talking about, COMMERCIALS!
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