Games give us a unique look into human interaction. Often they will look into how people become friends/comrades, or how a hero and a villain fight against each other. Seeing a friend become a villain, friendships in dire straights, and troubled love triangles, however, are rarely portrayed in games. I find, from personal experience, that each of these situations are very emotionally charged, and they leave deep emotional marks on those involved. Whether watching them happen to other people real life or in games, memories and emotions can’t help but be brought up to the surface as a response – both of experiences I am quite familiar with. One of the games that I believe is a good example of this emotional struggle is a Gothic opera known as Chaos Legion.
There’s something about survival horror games. They give me the willies. They get inside me. They fill me with this unexplainable dread and terror that goes straight to my soul. Why is that? How? is the better question.
Hi folks! I’m Kevin, and I make Let’s Play videos. These are first-person recordings of gameplay with live commentary. I guess a lot of people like them? I know I do!
This will be a new, regular column with my Let’s Plays of older games, as befitting the theme of our site. To start things off, we have Dune 2000, the sequel/remake to a game I have previously reviewed, Dune 2. Dune 2000 was released by Westwood Games for PC and Playstation in 1998 and served as an updated remake of the classic that defined the RTS genre. I’ll fill you in on the differences, the improvements, and the continued interface frustrations as I battle it out on the dusty sands of Arrakis in this old-school 2D RTS.
It’s true! Sometimes the folks over at Lucasarts get bored with re-hashing the Star Wars universe, so they hyper-drive their proverbial spacecraft into other galaxies. When they arrive at their destination, it is often unfamiliar territory, and we end up with the likes of: Sam & Max, Loom, The Dig, Monkey Island and that Awesome Game about Bikers That Too Few Have Played.
While each of these games demand an article (or 50) to themselves, I will explore only one rarely enjoyed Lucasarts game… to be named after the break.