Games give us a unique look into human interaction. Often they will look into how people become friends/comrades, or how a hero and a villain fight against each other. Seeing a friend become a villain, friendships in dire straights, and troubled love triangles, however, are rarely portrayed in games. I find, from personal experience, that each of these situations are very emotionally charged, and they leave deep emotional marks on those involved. Whether watching them happen to other people real life or in games, memories and emotions can’t help but be brought up to the surface as a response – both of experiences I am quite familiar with. One of the games that I believe is a good example of this emotional struggle is a Gothic opera known as Chaos Legion.
There’s something about survival horror games. They give me the willies. They get inside me. They fill me with this unexplainable dread and terror that goes straight to my soul. Why is that? How? is the better question.
Howdy folks, my post for today comes from amusement and anger that occurred simultaneously at the popular Ohayocon. I tell you this tale so that you may understand, a deal is not always a deal, and that in the world of retro shopping, pirates and scammers are everywhere. If a situation is too convenient – such as the retro-game shop set up in the center of this convention – then it’s clearly too good to be true and you should run! Or else… But anyway, here is my tale and pointers:
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As we peel off the packaging of a new game, maybe it’s Pokemon or Bioshock, do we stop and appraise it? Looking at the careful design of the artwork and think: well this probably reflects post-cubism – or some other crap like that. Most likely not, I mean, neither do I. We just throw in the game and go on for the ride. Of course, I think with a video game we’re dealing with a complete package, so you really can’t have so many of those thoughts until you really see it for what it is and try the game out. So what does this have to do with anything? Well I’d like to point out a bit about two events related to this idea of video games as art, one of them involves the Smithsonian.